Had a great time working on the most recent Tomb Raider. We were tasked with solving a couple of tricky bits, one of which was finding some logic for a tirfor that was utilized as a distraction catalyst as it was forcefully released from tension. It swung around and took out some bad guys, and though we definitely employed some “movie logic,” I’m pretty happy with our solution.

We also made a bunch of digital arrows and the comp team did some amazingly invisible work.

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